Drill Factory now has a primary arming stage, like Squalls. Drill Factory, Avalauncher now contribute to mining in Nexerelin. AI & physics improved across the board to better account for phase ships. Carcharos SRM, slingshot bombers: No longer used by pirates. Basilisk, Urchin: Fixed a bug where the ship would stay in place instead of spinning, and an AI bug that would stop the AI from using its system. Monster, Mammoth, Queen, Rhino, Quetz, Hatchling: Sprite touchups/additions. Hatchling-class frigate / Quetzalcoatl-class battlecruiser Wrecking ball in the front, atom bomb in the back. High-tech status symbols for the discerning aristocrat.
Powerful posteriors producing profusions of pointy pain.ĭraco-class destroyer / Wyvern-class cruiser Urchin-class frigate / Basilisk-class cruiser Well-armed ships that don't pull punches. Rascal-class frigate / Monster-class destroyer Rhino-class destroyer / Mammoth-class heavy cruiser Trilobite-class combat freighter / Ammonite-class carrier freighterĪ multipurpose machine that masters miscellaneous missions while mounting multiple medium missiles (and its capacious carrier counterpart). Snaggletooth-class frigate / Fossil Fueler-class tankerĪ caveman-piloted dinosaur skull (and its capacious retrofit).Ī self-throwing brick. Shaman / Chieftain-class rocket bomber wings And while his military doctrine may be questionable, the might of his industry - which, due to Neoterra's anomalous time passage, allows hundreds of hours of production each "outside" day - is perhaps a match for the great multi-system powers of the Sector.Ī stone-age fighter at a rock-bottom price. Now, perhaps sipping his own communion wine, Tyrannus Rex I has set his sights on the rest of the Persean Sector, launching his Great Emergence with ambitions of conquest. With deception and science creating an illusion of true godhood, the Kingdom corrals the millions-strong population into a fearsome - or, at the very least, numerous - fighting force. The secrets of these marvels are jealously guarded from the rest of the planet's inhabitants, whose colossal ignorance serves as the Kingdom's fulcrum of control over them. Having rediscovered space travel only recently (and accidentally), the Kingdom's agents wasted no time in collecting artifacts and technologies from Persean space. From that crucible of constant tribal warfare emerged the Kingdom of Terra, Neoterra's foremost political body, ruled by self-styled God-King Tyrannus Rex I and his court of technocrats. Neoterra is home to countless savages who, for centuries, have eked out a hand-to-mouth existence in the planet's harsh underground ecosystem. Conditions within the planet are exemplary for sustaining all kinds of life, and the overlapping gradients of timeflow, gravity, heat, moisture, and atmospheric composition allow for unmatched biodiversity - including immense gigafauna unseen on any conventional planet. The nature of the anomaly causes "real" time to pass more slowly as one ventures deeper into the planet, which has resulted in a human population far older than the hundred-ought cycles that have passed since the planet's discovery. The planet Neoterra exists co-spacially within an anomaly that opens a vast, immeasurable pocket of habitable space inside the planet's core, without affecting its gravity or other external properties.